So I finally got around to actually putting a rig on this. I first wanted to use 3DS Max but I found it's skinning tools to be cumbersome and annoying. So I hoped back into Maya and rig it up a lot faster than I would have if I had tried to stick with Max. Aw well. I do like Max's Modeling tools better. I just don't remember max being that annoying to rig and skin things in.