Saturday, December 29, 2012

Rigging done

So I finally got around to actually putting a rig on this.  I first wanted to use 3DS Max but I found it's skinning tools to be cumbersome and annoying.  So I hoped back into Maya and rig it up a lot faster than I would have if I had tried to stick with Max.  Aw well.  I do like Max's Modeling tools better.  I just don't remember max being that annoying to rig and skin things in. 

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