Tuesday, January 18, 2011

So I messed around with creating this mesh using the Zsketch function. I think it's pretty powerful for protoyping out a mesh. There seem to be a million and a half was to do things quickly in zBrush.

Also, since I started playing around with retopologizing meshes in zBrush, I'm thinking I'm going to paint this model up and then lower the polycount to something more game worthy. Then I'll bake down the normals. The model is still less than 500K though so I'm not sure if I should add more detail.

We'll see.

Monday, January 10, 2011

Used Zspheres to block out the mesh and refined from there on. Still need ot learn about adding Subtools correctly.

Saturday, January 1, 2011

OK. So I didn't do Zspheres. But I am getting more use to the brushes. and being able to smooth things out better. It's still a bit cumbersome for me but I think I'm starting to get the hang of it. We'll see. I was just playing around with the left one while demoing ZBrush to some friends of mine. The right one was supposed to look like Don Cheadle.