Thursday, October 27, 2011

Fulgore Base mesh


Did this last night to get a base for making the redesign for Fulgore from KI. It's messy but it's just supposed to be the general idea at the moment. Then I'll get into refining the details. Not sure if I'm going to do this mostly in zBrush still or retopo in Maya or something. We'll see.

Tuesday, October 25, 2011

Sketchy Time!!



Just some sketches I did the last two nights. Nothing special. I'm tried a new approach for sculpting the head that worked out well I think. At least I was able to get the feel faster. Obviously it's not smoothed but meh. these things are sorta timed. :P

Saturday, October 22, 2011

Getting Closer ...


Well got the Normals rendered and started throwing some color on it. Still a W.I.P. but I'm stopping for today.