Thursday, October 27, 2011
Did this last night to get a base for making the redesign for Fulgore from KI. It's messy but it's just supposed to be the general idea at the moment. Then I'll get into refining the details. Not sure if I'm going to do this mostly in zBrush still or retopo in Maya or something. We'll see.
Tuesday, October 25, 2011
Just some sketches I did the last two nights. Nothing special. I'm tried a new approach for sculpting the head that worked out well I think. At least I was able to get the feel faster. Obviously it's not smoothed but meh. these things are sorta timed. :P