Thursday, February 13, 2014
Forward Rush! (working title) : Don't let the Splash screen fool you
Ok so first thing's first. It's been some time since my last update. To those that have been following, I apologize for that. Life has been ... getting in the way, so to speak. Both my external and internal life. That said it'll probably be a couple more weeks until the next update. I know, I know .. what a jip.
Second, the splash screen says Gorillas vs Dolphins. Thanks to some coaxing from a friend I played around with that idea for a bit. The splash screen was the only thing to really come of it though. IF .. and that is a big IF ... I decide to go back to that idea I have some ideas of how the game may evolve in look to accommodate the idea. But it's not set in stone. Forward Rush, however, seemed to be a better title for the game as is. Or at least in my own mind it was better.
Next, controls. Movement stayed the same. Firing bullets changed to the 's' key and missiles to the 'a' key. Why the change? I wanted the missile and bullet buttons next to each other but I don't play a lot of computer games so I just choose something. I'm open to suggestions as to what it could, or should be though.
Next, you can now set the sound and music On or off. There's no music so it does nothing. but the sound will turn off the bullet sound effect.
Lastly, some of the reason why it took so long to update. You may notice the the sky is pretty bland right now. That's because most of the performance issues I was running into before where because of that sky. So I had to eliminate it. Actually, I went through a bunch of changes, even adding in elements one by one until I figured out it was just the sky is too big and gets redrawn too often. Don't worry it won't stay that way. I just need to figure out how I'm going to handle it. Also, the water REALLY got on my nerves. Like I hated it. So I did a bunch of test. Like a BUNCH. before I settled on what you currently see. The aim was to get something that looked like this:
But I never could quite get there AND keep my performance reasonable. However, if you think you may have a solution, I'm all ears. For the life of me I couldn't figure it out.
So I still need to do some code clean up and what not but the game is coming along. And is actually playable on my crappy laptop.