So I messed around with creating this mesh using the Zsketch function. I think it's pretty powerful for protoyping out a mesh. There seem to be a million and a half was to do things quickly in zBrush.
Also, since I started playing around with retopologizing meshes in zBrush, I'm thinking I'm going to paint this model up and then lower the polycount to something more game worthy. Then I'll bake down the normals. The model is still less than 500K though so I'm not sure if I should add more detail.