Tuesday, January 18, 2011


So I messed around with creating this mesh using the Zsketch function. I think it's pretty powerful for protoyping out a mesh. There seem to be a million and a half was to do things quickly in zBrush.

Also, since I started playing around with retopologizing meshes in zBrush, I'm thinking I'm going to paint this model up and then lower the polycount to something more game worthy. Then I'll bake down the normals. The model is still less than 500K though so I'm not sure if I should add more detail.

We'll see.

Monday, January 10, 2011


Used Zspheres to block out the mesh and refined from there on. Still need ot learn about adding Subtools correctly.

Saturday, January 1, 2011


OK. So I didn't do Zspheres. But I am getting more use to the brushes. and being able to smooth things out better. It's still a bit cumbersome for me but I think I'm starting to get the hang of it. We'll see. I was just playing around with the left one while demoing ZBrush to some friends of mine. The right one was supposed to look like Don Cheadle.

Wednesday, December 29, 2010


So I knew nothing about the Brushes ZBrush had to offer. So I decided to start from scratch and try and get acclimated to the settings and what not. I need to figure out how to make shaper edges and how to Smoothen things out better. I"m nto 100% sure if it's just me or if I'm using the wrong brush but ... whatevs. This took abotu 2 hours starting from a Polysphere. I might try zshperes next. They seem cool.

Monday, December 27, 2010

Starting to Zbrush again


Got the first stage of the model done. Modeled in Maya and got it into Zbrush.

Friday, December 17, 2010


Just trying some things with color...

Roman Gladiator


Just trying to get a little more practice with drawing with form rather than lines. Hooray for breaking out of boxes!