Saturday, December 1, 2012

Guilty Gear - Ino



Taking a break from coding ...  I decided to do a model based on a character I didn't create.  Her name is Ino and she has one of the more interesting character designs from the Guilty Gear series.  This is only phase one.  That is, the high poly model is pretty much done.  I need to clean up some things and prepare it to be retopologized, as well as optimizing areas for better normal map transfer.  But all the pretties are here.  I just Threw a bunch of similar colors on each subtool, no REAL color work done.  I probably won't bother doing any coloring in zBrush and just focus on getting the textures to look right in the low poly modeling.  Right now the plan is to have the jacket and hat be separate objects from the rest.  Everything else will be re-topologized into one model.  I also have to do the guitar.  That'll come later.  Anyway ...

Monday, October 22, 2012

Color ... my nemesis ... we meet again

So I reached a point where I'm not really sure if I'm helping or hurting.  So I'm going to stop.

Saturday, October 20, 2012

3D Sketching

Some zBrush Sketching before I start in on the Ghost boy tomorrow. 

Sketching ...

So I've been thinking about reworking this 'Ghost Boy' character I've got.  I'm thinking maybe he is more the reluctant type.  Maybe his ghost companion is part of a Ghost catchers training group and he got saddled up with this kid, who just wants to hang out at the mall and play video games.  Not sure.  But I started sketching something closer to that personality dynamic.  Came up with this.  Gonna keep working on it but had to take a break.


Wednesday, September 12, 2012

Another render

I added glass .. not much else.  I keep playing around with materials still couldn't get exactly what I wanted.  I also played around with the Mental Ray DoF.  Didn't turn out as glowy as last time. :P

Monday, September 3, 2012

Killer Instinct - Scorch

So continuing with my very non-serious idea to continue the KI glory, I decided to try make Cinder.  Well not really, since he died at the end of the first game.  However, I thought to take stab at the redesign anyways.  Maybe he could be just another prisoner in the same experimental program.  Who knows.