Thursday, October 27, 2011

Fulgore Base mesh


Did this last night to get a base for making the redesign for Fulgore from KI. It's messy but it's just supposed to be the general idea at the moment. Then I'll get into refining the details. Not sure if I'm going to do this mostly in zBrush still or retopo in Maya or something. We'll see.

Tuesday, October 25, 2011

Sketchy Time!!



Just some sketches I did the last two nights. Nothing special. I'm tried a new approach for sculpting the head that worked out well I think. At least I was able to get the feel faster. Obviously it's not smoothed but meh. these things are sorta timed. :P

Saturday, October 22, 2011

Getting Closer ...


Well got the Normals rendered and started throwing some color on it. Still a W.I.P. but I'm stopping for today.

Thursday, September 29, 2011


So I've been working on this a little bit at a time for about a month now. At first I was going to try and put all the detail into the high poly model. But I'm thinking that I should probably make the low poly and then convert a 2D image into the necessary detail that I need. It would probably be quicker too. I also still have to do the hat. I started on the sword and Shield but they aren't at a presentable state yet. Anyways, I guess I have to do the low poly model now. Oh but before that I need to give him some eyebrows or something. Eyelashes will be added when the low poly is created.

Tuesday, September 13, 2011


Made another pass...this is a bit better. Not 100% sure about the hair though. We shall see.

Thursday, September 8, 2011


Started adding some color to this guy. I need to work more on the maps but it's a start.