So ... in my spare time I've been trying to re-learn 3DS max and at the same time trying to improve how I model hard surfaces. I'm currently, still, making this car. However, I decided to do a test render in Mental Ray based off of what I could remember. I need to look at some better ways to get more realistic renders and also I should look at composting tutorials. Right now this is a straight render from Max with about ~1-2 minutes touch up in Photoshop. When I finally get the car done I think I'll tone down the glow and maybe choose a different color for the car. I don't think I did an AO pass on this either. I should probably look into those settings, as well. Ah well. :P